Use an array to animate and track multiple objects
Course- Python >
# Import a library of functions called 'pygame'
import
pygame
import
random
# Initialize the game engine
pygame.init()
BLACK
=
[
0
,
0
,
0
]
WHITE
=
[
255
,
255
,
255
]
# Set the height and width of the screen
SIZE
=
[
400
,
400
]
screen
=
pygame.display.set_mode(SIZE)
pygame.display.set_caption(
"Snow Animation"
)
# Create an empty array
snow_list
=
[]
# Loop 50 times and add a snow flake in a random x,y position
for
i
in
range
(
50
):
x
=
random.randrange(
0
,
400
)
y
=
random.randrange(
0
,
400
)
snow_list.append([x, y])
clock
=
pygame.time.Clock()
# Loop until the user clicks the close button.
done
=
False
while
not
done:
for
event
in
pygame.event.get():
# User did something
if
event.
type
=
=
pygame.QUIT:
# If user clicked close
done
=
True
# Flag that we are done so we exit this loop
# Set the screen background
screen.fill(BLACK)
# Process each snow flake in the list
for
i
in
range
(
len
(snow_list)):
# Draw the snow flake
pygame.draw.circle(screen, WHITE, snow_list[i],
2
)
# Move the snow flake down one pixel
snow_list[i][
1
]
+
=
1
# If the snow flake has moved off the bottom of the screen
if
snow_list[i][
1
] >
400
:
# Reset it just above the top
y
=
random.randrange(
-
50
,
-
10
)
snow_list[i][
1
]
=
y
# Give it a new x position
x
=
random.randrange(
0
,
400
)
snow_list[i][
0
]
=
x
# Go ahead and update the screen with what we've drawn.
pygame.display.flip()
clock.tick(
20
)
# Be IDLE friendly. If you forget this line, the program will 'hang'
# on exit.
pygame.quit()