Move an object with the mouse
Course- Python >
import
pygame
# Define some colors
BLACK
=
(
0
,
0
,
0
)
WHITE
=
(
255
,
255
,
255
)
GREEN
=
(
0
,
255
,
0
)
RED
=
(
255
,
0
,
0
)
def
draw_stick_figure(screen, x, y):
# Head
pygame.draw.ellipse(screen, BLACK, [
1
+
x, y,
10
,
10
],
0
)
# Legs
pygame.draw.line(screen, BLACK, [
5
+
x,
17
+
y], [
10
+
x,
27
+
y],
2
)
pygame.draw.line(screen, BLACK, [
5
+
x,
17
+
y], [x,
27
+
y],
2
)
# Body
pygame.draw.line(screen, RED, [
5
+
x,
17
+
y], [
5
+
x,
7
+
y],
2
)
# Arms
pygame.draw.line(screen, RED, [
5
+
x,
7
+
y], [
9
+
x,
17
+
y],
2
)
pygame.draw.line(screen, RED, [
5
+
x,
7
+
y], [
1
+
x,
17
+
y],
2
)
# Setup
pygame.init()
# Set the width and height of the screen [width,height]
size
=
[
700
,
500
]
screen
=
pygame.display.set_mode(size)
pygame.display.set_caption(
"My Game"
)
# Loop until the user clicks the close button.
done
=
False
# Used to manage how fast the screen updates
clock
=
pygame.time.Clock()
# Hide the mouse cursor
pygame.mouse.set_visible(
0
)
# -------- Main Program Loop -----------
while
not
done:
# ALL EVENT PROCESSING SHOULD GO BELOW THIS COMMENT
for
event
in
pygame.event.get():
if
event.
type
=
=
pygame.QUIT:
done
=
True
# ALL EVENT PROCESSING SHOULD GO ABOVE THIS COMMENT
# ALL GAME LOGIC SHOULD GO BELOW THIS COMMENT
# Call draw stick figure function
pos
=
pygame.mouse.get_pos()
x
=
pos[
0
]
y
=
pos[
1
]
# ALL GAME LOGIC SHOULD GO ABOVE THIS COMMENT
# ALL CODE TO DRAW SHOULD GO BELOW THIS COMMENT
# First, clear the screen to white. Don't put other drawing commands
# above this, or they will be erased with this command.
screen.fill(WHITE)
draw_stick_figure(screen, x, y)
# ALL CODE TO DRAW SHOULD GO ABOVE THIS COMMENT
# Go ahead and update the screen with what we've drawn.
pygame.display.flip()
# Limit to 20 frames per second
clock.tick(
60
)
# Close the window and quit.
# If you forget this line, the program will 'hang'
# on exit if running from IDLE.
pygame.quit()